Akuma
  • Tekken Glossary
  • DP - f,n,d,d/f
  • DFLIP - f,n,d,d/f+3_4
  • FADC - 1+2~f,f
  • RA - 1,1~b_1,1~f+3,2 (!)
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Strings

Punishers (click to expand)

Standing

(Status On hit Damage)
i10
1,2 (KND 27)
1 (+8 7)
i11
DP+2 (KND 32)
i13
d/f+1,2 (+5s 30)
i14
4,3 (+19k 29)
b+1~DFLIP 3 (+24k 23)
i15
qcb+3 (KND 10)
2~qcb+3 (KND 25)
i16
d/f+2,1 (JG)
i17
f+3 (+1 18)

1 Meter Bar

i10
1~DP+1~FADC (JG)
i12
D+2~qcf+1~FADC (JG)

While Standing

i11
WS+4 (+2~+3 10)
WS+4,4
i15
WS+2 (JG)

1 Meter Bar

i10
d+1~DP+1~FADC (JG)
i11
d+2~qcf+1~FADC (JG)
i13
WS+1~DP+1~FADC (JG)

Advanced

Whiff punish

  • 4,3
  • f+3
  • 2~qcb+3
  • b+1~qcb+2

Punishing low stances

  • d+3~qcf+1
  • 2~qcf+1
  • DP+2
  • jump 4~qcb+3 4,3 S! d/f+2,4,3

Plus frame moves

  • 1 (+1)
  • 1+2*~ff (+4)
  • f,f,f+1 (+1)
  • f,f,f+3 (+4)
  • qcf+1,1+2~ff (+7?)
  • DP+1,1+2~ff (+1)
  • DFLIP 1 (-4~+7)
  • DFLIP 3 (-10~+1)
  • jump qcb+3_4 (-9~+2)
  • hcb+1+2 (+9)
  • jump qcf+1+2 (+3)
  • jump qcb+3+4 (-4~+9)
  • qcf,qcf+1+2 (+2)

Counter punishment
CommandHit levelOn block
in rage 1, 1, b_f+3, 2 m(Throw)
1_f+1 h +1
1, 1 h, h -3
1, 2 h, m -17~-16
2_f+2 Sm -9~-8
3_b+3 h -8
4 h -13~-12
4, 3 h, h -5~-4
1+2_WS+1+2 h -20
1+2, f, f (Cancel) h -5
1+2, b, b (Cancel) h -15
1+2, * h -11
1+2*, f, f (Cancel) h +4
1+2*, b, b (Cancel) h -6
1+2, (Hold long as possible)* h! CS
1+2 (Hold long as possible)*, f, f (Cancel) h CS(21)
1+2 (Hold long as possible)*, b, b (Cancel) h CS(11)
f+3 m -9
f+4 h -9~-8
f+1+2 mm -8s
f+1+2 (Second hit miss) m
f+3+4 m (TJ)(TPORT) -9~-8
d/f+1 m -4~-3
d/f+1, 1 m, h -3
d/f+1, 2 m, mm -13s
d/f+1, 2 (Third hit miss) m, m
d/f+2 m -7~-6
d/f+2, 1 m, m -18~-17
d/f+2, 4 m, m -11
d/f+2, 4, 3 m, m, m -17~-16
d/f+3 m -9
d/f+4 m -16
d/b_d+1_FC+1 Sm (TC) -5
d/b_d+1, 2_FC+1, 2 Sm (TC), Sm (TC) -13
d/b_d+2_FC+2 Sm (TC) -4
d/b_d+3_FC+3 (Close) l (TC) -11
d/b_d+3_FC+3 l (TC) -11
d/b_d+4_FC+4 l (TC) -27
b+1 h -14~-13
b+2 m -9~-8
b+4 l -13~-12
f, F+2 m -14
f, F+2:1 m, m -13~-12
f, F+4 m 0~+1
f, f, f+1 h +1~+2
f, f, f+3 m (TJ) +3~+8
WR+4 l (TJ) -24~-18
WS+1 h -5
WS+2 m -15~-14
WS+3 m -7
WS+4 m -9~-8
WS+4, 4 m, m -15~-14
Vertical jump 1 m (TJ) -25~+2
Vertical jump 2 m (TJ) -18~+7
Vertical jump 3 m (TJ) -25~+2
Vertical jump 4 m (TJ) -18~+7
Forward jump 1 Backward jump 1 m (TJ) -23~+4
Forward jump 2 Backward jump 2 m (TJ) -18~+9
Forward jump 3 Backward jump 3 m (TJ) -26~+2
Forward jump 4 Backward jump 4 m (TJ) -20~+9
Forward jump Top of jump d+3 m (TJ) -6~+1
qcf+1_qcf+2 Sm -13~
qcf+1, 1+2f, f Sm +7?~
hcb+1 Sm -7~
hcb+2 Sm x 3 -1~
f, d, d/f+1 Sm -26
f, d, d/f+1, 1+2f, f Sm +1
f, d, d/f+2 Sm x 3 -34 (~16?a)
f, d, d/f+2, 1+2f, f (Only first hit) Sm 0~
f, d, d/f+2, 1+2f, f (Only two first hits) Sm x 2 +?
f, d, d/f+3(or 4) (Special) (TJ)(DFLIP)
DFLIP n l -24~-18
DFLIP 1 h -4~+7
DFLIP 2 m -9~-5s
DFLIP 3 m -10~+1
DFLIP 4 Sm -4~-1
DFLIP 1+3_2+4 h(Throw)
qcb+3 h (TJ) -15
qcb+4 Sm (TJ), h x 3 -14
Jump qcf+1_2 Sm -21~
Jump qcb+3_4 Sm -9~+2
f, d, d/f+3+4_b, d, d/b+3+4 (Special)
qcf+1+2 Sm, Sm +1~
hcb+1+2 Sm x 3 +9~
f, d, d/f+1+2 Sm x 3 -34
f, d, d/f+1+2 (On counter) Sm, (throw)
qcb+3+4 Sm x 4 -25
Jump qcf+1+2 Sm, Sm +3~
Jump qcb+3+4 Sm -4~+9
TPORT(f+3+4) qcf+1+2 m (TJ), Sm x 2(TPORT) -5~-1
TPORT(f+3+4) qcb+3+4 m (TJ), Sm x 3(TPORT) -15
TPORT(f+3+4) qcb+3+4 (Third hit miss) m (TJ), Sm x 2(TPORT) -25
TPORT(f+3+4) qcb+3+4 (second and third hit miss) m (TJ), Sm(TPORT) -35
qcf, qcf+1+2 Sm x 5 +2~

Combos

Normal hit, CH Juggles

‎d/f+(2,)1
WS+2

  • 4,3 S! 1+2~f,f d/f+2,4,3
  • DP+1 4,3 S! FADC d/f+2,4,3
  • 1 4,3 S! 2 DP+2
  • d/f+1,1 4,3 S! d/f+2,4,3
  • 4,3 S! FADC d/f+2,4,3

d+3

  • ~qcb+3 DP+2
  • DP+1 FADC 4,3 S! FADC 2~qcb+4

DFLIP

  • 2 2 qcb+3 DP+2
  • 4 d/b+2,1 4,3 S! 2 DP+2

1 Meter Bar

1~DP+1

  • ~FADC 4,3 S! 1+2~f,f d/f+2,4,3
  • ~FADC DP+1 4,3 S! d/f+2,4,3

d+3

  • ~qcb+3 DP+1 FADC 4,3 S! 2~qcb+4
  • EX qcf+1+2 f+3 d+4

jump 4

  • 1 DP+1 FADC 4,3 S! d/f+2,4,3

DFLIP

  • 4 d/f+2,1 4,3 S! 2 DP+2
  • 2 d/f+1,1 4,3 S! 2 qcb+4

Full Meter

DFLIP

  • 4 2 qcf+1~FADC d+2~qcb+3 DP+1~FADC 4,3 S! FADC d/f+2,4,3
  • 4 d+3~qcf,qcf+1+2

‎(!)FADC

  • qcf+1~FADC d+2~qcf+1~FADC b+1 DFLIP+4>3 S! d/f+2,4,3

d/f+(2,)1

  • 4,3 S! FADC 2~qcf,qcf+1+2

Counter Hit Combos

CH b+2

  • d/f+1 4,3 S! FADC d/f+2,4,3

CH f+4

  • S! d/f+1,1 d/f+2,4,3
  • S! 2 2~DP+2

CH WS+3

  • iWS+4 1 4,3 S! d/f+2,4,3

Gimmicks, wall, etc.

Temple Stage

empty

  • empty

Balcony Break Pre S!

BB!‎

  • empty

Balcony Break Post S!

BB!‎

  • empty

Wall Break Pre S!

BB!‎

  • empty

Wall Break Post S!

BB!‎

  • empty

Wall combos

1~DP+1

  • ~FADC DP+1 4,3 S! FADC d/f+2,4,3 W! d/f+1,1 2~qcb+4

Get Up 3


  • WS+4 1 4,3 2~DP+2

Floater


  • na

Slide Punish


  • empty

Low Parry

  • f+4 S! d/f+1 4 2~DP+2
  • d/f+1,4,3 S! 1+2*[lv2]~f,f d/f+2,4,3
  • 1+2*[lv2]~f,f 4,3 S! 1+2*[lv2]~f,f d/f+2,4,3
  • 2 2~DP+1~FADC 4,3 S! 2~DP+2
  • 2 2~DP+1~FADC 2~FADC 4,3 S! f,f,f+1

Backturned Opponent

Full Meter


  • d+2~qcf+2~FADC d+2~qcf+2~FADC 1+3

Wall Splat

1,2 W! d/f+1,1 2~qcb+4
1,2 W! d+1,2 DP+2
1,2 W! d+1,2 ~RA
1,2 W! b,b d+3~DP+1 W! d+1,2~DP+2

Side Wall Splat

W!‎

  • empty

Wall Splat Enders

W!‎

  • na

Okizeme

Mid

  • na

Low

  • na

Guaranteed hits

starter

  • finisher