Alisa
  • Tekken Glossary
  • RD - f+2+3
  • RD - f+2+3,3+4 SBT
  • RD - f+2+3,f+3+4 DBT
  • RA - b+1+2
  • RA - WS+b+1+2
  • RA - DES b+1+2
  • SBT - f+3+4
  • DES - d+1+2
  • FLY - f+3+4 (*)
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Strings

Punishers (click to expand)

Standing

(Status On hit Damage)
i10
1,1_f+1,1 (+5 25)
1,1,1+2 DES (+5 25)
1,2_f+1,2 (+4 17)
i12
2,4 (KND 31)
d/f+4 (+4 17)
i13
4 (KND 24)
RA
i14~15
f+1+2 (+7~+8 25)
i15
u/f+4,4 (JG)
i16~17
d/f+2 (JG)
RD (S!)
i16~24
b,f+2 (KND 26)
i19~20
b+3+4 (JG)

While Standing

i10
FC+1 (+6)
i11
WS+4 (+6~+7 15)
i13
WS+1,2 (+6~+7 21)
i15
FC+u/f+4,4 (JG)
i17~18
WS+2,3+4 (JG)
i19
WS+3,3 (KND 22)

Advanced

Whiff punish

  • f+1,1
  • 2,4
  • 4
  • f+3,2
  • b,f+2,3
  • u/f+4,4
  • d/f+2
  • b+3+4
  • f,f+4
  • f,f+1+2
  • f,f+3,4,4
  • WR+2
  • WR+3,4
  • b+1+2
  • f+2+3

Punishing low stances

  • na

Plus frame moves

  • 1 (+1)
  • d/f+1,1,2 (+6)
  • d+3 (+1~+10)
  • f,f,f+2 (+5)
  • d/b+1~1 (+4~+5)
  • b+3+4,3+4 (+6~+9s)
  • BT 3+4 (+2~+4)
  • u_u/f+3+4 (0~+1)
  • DES f+1+2 (+7)
  • DBT 1 (+9)
  • RA (+1)
  • RD (0~+1)
  • RD FLY(+5~+6)
  • RD DES(+5~+6)

Counter punishment
CommandHit levelOn block
in rage f+2+3m (TJ)m0~+1
in rage f+2+3, 3+4m (TJ)m, (SBT)+5~+6
in rage f+2+3, f+3+4m (TJ)m, (DBT)+5~+6
1h+1
1, 1h, h-3
1, 1, 1+2h, h, (DES)-3
1, 2h, h-2
1, 2, 2h, h, l-11~-10
1, 2, 2*h, h, l-10~-9
1, 2, 4h, h, h-5~-4
2h-6
2, 3h, m-10~-9
2, 3, 3h, m, m (TJ)-11~-9
2, 3, 4h, m, l (TJ)-19~-16
2, 4h, h-5~-4
3m-12~-11
3, 2m, m x 5, (DES)-9
4 (Homing)h-5~-4
1+2m (TJ)-5~-4
f+2m-4~-3
f+2, 1m, m, (DES)-20~-19
f+2, 1+2m, (DES)-4~-3
f+2, 3m, h (TJ)-8
f+2, 3, fm, h (TJ), (Special)-12
f+2, 3, 3m, h (TJ), m-10~-9
f+3h-14~-13
f+3, 2h, h, (DES)-4~-2
f+3, 1+2h, m, (DES)-13~-12
f+4 (Homing)m-12
f+4, 1m, h-9~-8
f+4, 1, 4m, h, m-14~+12 (-12)
f+1+2m-12~-11
f+1+2, 3+4m, (Special) (TJ)(SBT)-16~-15
f+1+2, f+3+4m, (Special) (TJ)(DBT)-16~-15
d/f+1m-6
d/f+1, 1m, h+1~+2
d/f+1, 1, 2m, h, h x 7, (DES)+6
d/f+1, 4m, m-9~-8
d/f+2m-9~-8
d/f+3m-9
d/f+3, 3m, l-12~-11
d/f+4m-7
d/f+1+2m, (DES)-11~-10
d+2m-14~-12
d+2, 4m, m-13~-10
d+2, 4, 1+2m, m, (DES)-13~-10
d+3l (TJ), (Special) (TC)-10~-1
d+3 (After stance ends)l (TJ), (Special) (TC)-19~-10
d+4l-16~-15
d+4, 1+2l, h-1~0
d+3+4 (Homing)l (TJ)-37
d+3+4, 1+2 (Homing)l (TJ), (DES)
d/b+2m-18~-17
d/b+2, 2m, m-10~-9
d/b+2, 2, 1+2m, m, (DES)-10~-9
d/b+3l (TC)-12
d/b+4l (TC)-17~-16
b+1m-5~-4
b+1, 1+2m, Sm, m-16~-14
b+2m-12
b+2, 1m, m-13~-12
b+2, 4m, h-7~-6
b+3 (Homing)m-8~-6
b+4m-13~-12
b+4, 3m, m-11~-10
b+4, 3, 1+2m (TJ), m, (DES)-11~-10
b+3+4m (TJ)-17~-16
b+3+4, 3+4m (TJ), m (TJ)+5~+10s
b+2+3!KND
u/b+3+4m (TJ)+2~+4s
BT 3+4m (TJ)+2~+4s
u/b+3+4, 1+2_BT 3+4, 1+2m (TJ), m?-14~-13
u/b_u_u/f+3m (TJ)-57~-56
u/f+3, 2m (TJ), m (TJ)-14~-9
u/f+3, 3+4m (TJ), (Special) (TJ)(SBT)-29~-28
u/f+3, f+3+4m (TJ), (Special) (TJ)(DBT)-29~-28
u_u/f+4m (TJ)-15~-14
u/f+4, 4m (TJ), m-13~-11s
u_u/f+3+4m (TJ)0~+3
f, F+2m-18~-17
f, F+2, 3m, m-13~-11
f, F+3m-18~-17
f, F+3, 4m, h (TJ)-9~-8
f, F+3, 4, 1+2m, h (TJ), (DES)-9~-8
f, F+3, 4, 4m, h (TJ), m-10~-8
f, F+3, 4, 4, 1+2m, h (TJ), m, (DES)-10~-8
f, F+4m-11~-4
f, F+4 When hit f_b+1m, m
f, F+1+2mm-16~-15
f, F+1+2 When hit 2mm, m x 6, (DES)
b, f+2h-8~0
b, B+1+4h! (TJ)KND
f, f, f+2h+5~+7
f, f, f+3m (TJ)-4~-3
f, f, f+3, 4m (TJ), m (TJ)-7~-5
WR+1+2m (TJ)-3~+15
WS+1m-12~-11
WS+1, 2m, h-5~-4
WS+1, 2, 3m, h, m-10~-9
WS+1, 2, 3, 1+2m, h, m, (DES)-10~-9
WS+2m-13~-12
WS+2, 3+4m, (Special) (TJ)(SBT)-7~-6
WS+2, f+3+4m, (Special) (TJ)(DBT)-7~-6
WS+3m, (Special)-137~-136
WS+3, 3, B (Cancel)m, (Special)-14~-13
WS+3, 3 (one spin)m-10~-9
WS+3, 3m0~+1
WS+3, d+3l (TC)-12~-11
WS+4m-5~-4
WS+1+2 (Homing)m-8~-7
WS+1+2* (2 spins, Homing)m-4~-3
WS+1+2* (3 spins, Homing)m0~+1
FC+d/f+1+2ll-11~-9
FC+d/f+1+2 , 1+2ll, (DES)-11~-9
SS+4l-12~-11
SS+4 , 1+2l, h x 3 (TJ), m (TJ)-10~-9
BT 4m (TJ)-3~-2
Opponent Down d/b+1+2l(On grounded opponent)-17~-15
Grounded face up 1+2(Special) (TJ)
Grounded face up 1+2, 3+4(Special) (TJ), m (TJ)-10~-9
1+2+3(Special) (TJ)
1+2+4(Special)
1+2+3+4(Special) (TJ)
1+2+3+4, 1+2(Special) (TJ), (DES)
d/b+1(Special) (TC)
d/b+1~1h+4~+6
d/b+1~2h! (Sky)KND
d/b+1~3m (TJ)-10~-7
d/b+1~4m-9~-4
f+3+4 (to SBT)(Special) (TJ)(SBT)
f+3+4, B(Special)
f+3+4, D(Special)
SBT 1m-15~-14
SBT 1, 2m, m-9~-8
SBT 1, 2, 1m, m, m-20~-19
SBT 1, 2, 1 , 3+4m, m, m, mm-18
SBT 1, 2, 1 , 3+4, 1+2m, m, m, mm, (DES)-18~-17
SBT 2m-8~+3
SBT 2, 1+2m, (DES)-8~+3
SBT 3l-14~-10
SBT 4m-27~-26
DES 1mmhhhm-9
DES 2mmm-8
DES 2:1m x 3, h!
DES 3_4(Special)
DES 1+2 (Homing)hhh0
DES f+1h x 70
DES f+2 (Sky)!
DES f+1+2m x 8+7
DES f+1+2, 1+2m x 5, m-53
DES d+1l x 5 (TC)-12
DES d+2llll-14~-13
DES d+2, *l x 5_6-14~-13
DES b+2m-12~-10
DES b+2, 1m, m, Sm x 4-8s
DES b+3+4_b, b_u/b, b(Special) (TJ)
DES u_d+3+4(Special) (TJ)
DES u_d+3+4, 1(Special) (TJ), m-20~-19
DES u/b_u_u/f+1+2mmm (TJ)-9s
DES u/f+1+2, 1+2m x 3 (TJ), (Special)-9s
DES BT 1_2m x 6-9
DES f+3+4_f, f (to DBT)(DBT)
DBT b (Cancel)(Special)
DBT f+3+4, u_D(Special) (TJ)
DBT 1h x 6+9
DBT 2mmhhh-14
DBT 2, 1+2mmhhh, (Special)-14
DBT 2, 1mmhh, h (TJ)-12~10s
DBT 2, 1, 1+2mmhh, h (TJ), (Special)-12~10s
DBT 1+2mmmm-5

Combos

Normal hit, CH Juggles

u/f+4,4

  • iWS+1,2,3 d+4,1+2 S! d+3,1

d/f+2

  • b+1 WS+1,2 b+2,4 S! d+3,1

f,f+1+2

  • d+1 WS+1,2 b+2,4 S! iWR 3,4

b+3+4
1+2

  • f+2 d/f+1,1 d+4,1+2 S! d+3,1

d+3+4

  • iWS+1,2,3 d+4,1+2 S! iWR 2

f+3,2

  • S! f+3+4 FLY~DBT 2,1

WS+2~3+4

  • FLY 3 WS+1,2 d+4,1+2 S! d+3,1

WS+1+2*‎

  • d+4,1+2 S! f+4,1,4

DES 2

  • 1+2 S! f+3+4~ DBT 2,1

DES 2~1

  • f+2 d/f+1+2 S! iWR+3,4

RD

  • d/f+1,2 f+1 f,f+2,3

Counter Hit Combos

CH 4

  • b+1 WS+1,2 f+1 f,f+2,3

CH d+3

  • WS+4 d/f+1 d+4,1+2 S! iWR+3,4

CH b+4

  • iWS+1,2 b+2,4 S! d+3,1

Gimmicks, wall, etc.

Temple Stage

empty

  • empty

Balcony Break Pre S!

BB!‎

  • empty

Balcony Break Post S!

BB!‎

  • empty

Wall Break Pre S!

WB!‎

  • empty

Wall Break Post S!

WB!‎

  • empty

Wall combos

empty

  • empty

Slide Punish


  • empty

Low Parry


  • iWS+1,2,3 d+4,1+2 S! d+3,1

Get Up 3


  • empty

Floater


  • empty

Backturned Opponent


  • empty

Wall Splat


  • 2,4 W! 1,2 f+1+2

Side Wall Splat

W!‎

  • empty

Wall Splat Enders

W!‎

  • 1,2 f+1+2
  • f,f+3,4,4 1+2

Okizeme

Mid

  • na

Low

  • na

Guaranteed hits

starter

  • finisher

Character specific


  • while hit by laser 1+2
  • ki-charge evades lows