Geese Howard
  • Tekken Glossary
  • RRK - qcf,qcf+1+2
  • MAX - 1+2+3
  • EXMAX - string,1+2
  • RD - hcb,f+3+4
  • RA! - FC_d/b+1+2
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Strings

Punishers (click to expand)

Standing

(Status On hit Damage)
i10
1,1,2 (+7 23)
1~qcb+1 (KND)
i12
b+1,2 (+4 27)
i13
d/f+1,1 (+4 18)
i14
b+3,2 (KND 26)
i15
2~f+1

MAX MODE

i15
2~f+1~MAX1+2

While Standing

i11
WS+4 (+6 18)
i13
WS+1 (+3~+4 12)
WS+1~qcb+1 (KND)
i15
FC+d/f+1 (JG)
WS+2~f+2 (JG)

Advanced

Whiff punish

  • f+1+2 (JG)
  • 4 (CH S!)

Punishing low stances

  • na

Plus frame moves

  • 1 (+1)
  • BT 1_2 (+1)
  • 1,2,3 (+1~+3)
  • 1,2,3,1+2 (+5~+7)
  • 2,1+2 (+2)
  • f+1,1+2 (+2~+3)
  • f+2,1+2 (+2~+3)
  • f+3 (+1~+3)
  • f+3,1+2 (+5~+7)
  • d/f+3,4~3 (+1~+3)
  • d/f+3,4~3,1+2 (+5~+7)
  • b+3,2,1+2 (+2~+3)
  • jump 1 (-21~+2)
  • jump 3 (-23~+2)
  • jump 4 (-14~+7)
  • back to wall b,u/b (-12~+4)
  • MAX qcf+1+2 (+1)
  • MAX f+1+2,qcb+1+2 (+4)
  • qcf,qcf+1+2 (+1)
  • 1,2,1,2 (+1)

Counter punishment
CommandHit levelOn block
in rage d/b+1+2_FC+d/b+1+2h!KND
in rage hcb, f+3+4m-22~-18
1_BT 1_2h+1
1, 1+2h, (MAX )-2
1, 1h, h-1
1, 1, 2h, h, h-12
1, 2h, m-7
1, 2, 1h, m, m-19~-18
1, 2, 1, 1h, m, m, h-15
1, 2, 3h, m, h+1~+3
1, 2, 3, 1+2h, m, h, (MAX )+5~+7
2Sm-13
2, 1+2Sm, (MAX )+2
3h-8~-7
3, 3h, m-14~-13
4_BT 3_4 (Homing)h-3~-2
1+2m-9
f+1m-17~-16
f+1, 1+2m, (MAX )+2~+3
f+2mh-14~-13
f+2 (Second hit only)h-14~-13
f+2, 1+2mh, (MAX )+2~+3
f+2:1mh, h-9
f+3h+1~+3
f+3, 1+2h, (MAX )+5~+7
f+4m-14
f+1+2m-5~-4
d/f+1m-1~0
d/f+1, 1m, h-2
d/f+1, 4m, m-14
d/f+2 (Homing)m-5~-4
d/f+3l-13
d/f+3, 4l, m-13
d/f+3, 4~2l, m-3
d/f+3, 4~3l, h+1~+3
d/f+3, 4~3, 1+2l, h, (MAX )+5~+7
d/f+4m-7
d/b_d+1_FC+d/b_d+1 BT d+1_210s cs4or1~-5
d/b_d+1, 1+2Sm, (MAX )-1
d/b_d+2_FC+2l-14
d/b_d+3_FC+3l-12
d+3, 1l, Sm-9
d+3, 1, 1+2l, Sm, (MAX )-1
d/b_d+4_FC+4 BT d+3_4l, (Special)-31
d/b_d+4, 1+2l(MAX )
d+1+2l-18~-17
b+1h-7~-6
b+1, 2h, m-7
b+2m-3
b+3m-9~-8
b+3, 2m, m-15~-14
b+3, 2, 1+2m, m, (MAX )+2~+3
b+4l-13
b+4, 4l, h-3~-2
f, f, f+1m-8~-7
WS+1m-8~-7
WS+1, 1+2m, (MAX )-3~-2
WS+2m-14
WS+2 When hit F+2m, (throw)
WS+3h-3~-2
WS+4m-5
FC+d/f+1m-14
SS+3l-12
Jump 1m-21~+2
Jump 2mm-12~
Jump 2 (Second hit miss)m-17~+7
Jump 3m-23~+2
Jump 4m-14~+7
Back to wall b, b, u/bm-12~+4
1+3+4(Special)
qcf+1Sm-13~
qcf+2Sm x 2-19~
qcb+1h-15
qcb+2h-15
qcb+2, 1h, m-15
qcb+2, 3h, m-8~-6s
qcb+2, 4h, l-18~-17
hcb+3Smh-9
hcb+4Smmm-14
Jump qcb+1_2Sm (TJ)-34~
f+1+2, qcb+1_2m (TJ), Sm (TJ)-27~
1+2+3(MAX)
MAX qcf+1+2Sm x 2+1~
MAX qcb+1+2h-12
MAX qcb+1+2, 1h, m0
MAX qcb+1+2, 3h, m-8~-6s
MAX qcb+1+2, 4h, l-18~-17
MAX hcb+3+4Smmm-2
MAX Jump qcb+1+2Sm-34~
MAX f+1+2, qcb+1+2m (TJ), Sm (TJ)+4~
qcf, qcf+1+2Sm x 5+1~
d/b, hcb, d/f+1+2Sm-18
1, 2, 1, 2h, m, m, Sm x 5+1~

Combos

Normal hit, CH Juggles

f+1+2
FC+d/f+1

  • d+4,f+3 b+4,4 S! 2,f+1,hcb+3
  • 1 2,f+3 b+4,4 S! 2,f+1,hcb+3

WS+2~f+2

  • f+3 b+4,4 S! 2,f+1,hcb+3

MAX MODE combos

‎2,f+1‎

  • MAX 2,f+1,hcb+4
  • MAX 2,f+1,qcf+2 RRK
  • MAX 2,f+1,qcf+2 RRK

b+3,2

  • MAX d+4,f+3 b+4,4 S! 2,f+1,hcb+3

f+2

  • MAX d+4,f+3 1 4 S! 2,f+1,hcb+3

Counter Hit Combos

CH 4
CH d/f+2
CH WS+3

  • S! d+4,f+3 1,2,3 d+4,qcb+1
  • S! 2,f+3 d+4,qcb+1

CH d+4

  • WS+4 d+4,f+3 b+4,4 S! WR+1
  • WS+4 b+4,4 S! 2,f+1~hcb+3

CH f+4

  • d+4,f+3 1 4 S! 2,qcb+2,3
  • 2,f+3 b+4,4 S! 2,f+1~hcb+3

Gimmicks, wall, etc.

Temple Stage

empty

  • empty

Geese Stage

j+4

  • (MAX3)2~f+1~1+2 2~f+1~hcb+3 WB! 2~f+3 d+4~f+3 d+4~hcb+3 f,f,f+1 WB! 4 S! ??1,2 W! d+4~f+1~hcb+3 qcf,qcf+1+2 W! d+4~hcb+3 BB! f,f,f+1

Balcony Break Pre S!

BB!‎

  • empty

Balcony Break Post S!

BB!‎

  • empty

Wall Break Pre S!

WB!‎

  • empty

Wall Break Post S!

WB!‎

  • empty

Bounce b+2


  • b+3,2 W! 2,f+1~qcb+2,1

Wall combos

empty

  • empty

Slide Punish


  • empty

Low Parry


  • d+4,f+3 b+4,4 S! 2,qcb+2,3

Get Up 3


  • empty

Floater


  • empty

Backturned Opponent


  • empty

Wall Splat


  • f+2:1 1+2 MAX f+2:1 W! hcb+3+4 2 f+3 d/b,hcb,d/f+1+2 2 qcf,qcf+1+2

Side Wall Splat

W!‎

  • empty

Wall Splat Enders

W!‎

  • na

Okizeme

Mid

  • na

Low

  • na

Guaranteed hits

d+1+2
~d+1+3