Kazuya Mishima
SSL
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Strings

Punishers (click to expand)

Standing

(Status On hit Damage)
i10
1,1,2 (KND 25)
1,2,2 (+4 27)
i11
b+1,2 (KND 33)
i12
2,2 (+6~+7 36)
i13
pewgf (JG)
i14
ewgf (JG)
f,f+2 (KND 30)
d/f+2 (CS +13)
i15
wgf (JG)
DVK d/f+1,2 (JG)

While Standing

i10
FC+1 (+6)
i11
WS+4 (+8~+9 13)
WS+4,4 (29)
i13
WS+1,2 (JG)
i16
WS+2 (CS)

Advanced

Whiff punish

  • d/f+4,4
  • f+3
  • d/f+1,4
  • ewgf
  • f,f+2
  • DVK d/f+1,2
  • DVK f+1+2

Punishing low stances

  • d+4
  • d/b+3
  • b+2,4
  • f,f+4

Plus frame moves

  • RD (+2~+4)
  • DVK f+4 (+4~+5s)
  • 1 (+1)
  • f+4 (+4~+5s)
  • f,f,f+3 (+9~+10g)
  • ewgf (+5)

Counter punishment
CommandHit levelOn block
in rage d/f+1+2m-22
in rage f, n, d, d/f+1+4m+5~+6
in rage f, n, d, d/f+1+4, u/f (Only when hit )m, (throw), (DVK)
1h+1
1, 1h, h-1
1, 1, 2h, h, m-17
1, 2h, h-1
1, 2, 2h, h, h-12
1, 2, 4h, h, l-14~-13
1, 2, 4, 3h, h, l, m-2
2h-3
2, 2h, m-10~-9
3_3+4h-8
3, 1h, h-1
3, 1, 4h, h, m-6~-5
4h-9
(u/f)4~3mm (TJ)-11~-9
1+2mm-14
f+2m-12
f+3m-13~-12
f+4m+4~+5s
f+1+2m-16
d/f+1m-7~-6
d/f+1, 2m, m-11s
d/f+1, 4m, h-4~-3
d/f+1, f+2m, m-12
d/f+2 (Homing)m-12
d/f+3m-7~-6
d/f+3, 2m, m-11
d/f+3, 2, 1m, m, m-18
d/f+4m-9~-8
d/f+4, 4m, m-15~-14
d+1+2l (TC)-14
d/b+2m-6s
d/b+3l (TC)-12~-11
d/b+4l-12~-11
b+1h-10~-9
b+1, 2h, m-14
b+2m-8~-7
b+2, 4m, h-3
b+2, 4, 1m, h, m-14~-12
b+3h-8~-7
b+3, 1h, h0
b+3, 1, 4h, h, l-10~-9
b+3, 1, 4, 1h, h, l, m-14
b+3, 1, 4, 3h, h, l, l-13
b+4 (Homing)h-5~-4
b+1+2m-8
b+1+4!Launch
B+1+4!Launch
u_u/f+3m (TJ)-9~-8
u_u/f+4m (TJ)-12~-10
u/f+4, 4m (TJ), l-23
u/f+4, 4, 4m (TJ), l, l-23
u/f+4, 4, 4, 4m (TJ), l, l, m-17
f, F+2h-11
f, F+3m-3~-1s
f, F+4m-9~-8
f, f, f+3_WR+3m (TJ)+9~+12g
WS+1m-5~-4
WS+1, 2m, m-12~-11
WS+2 (Homing)m-18~-17
WS+3 (Homing)m-5~-3
WS+4m-3~-2
WS+4, 4m, m-15~-14
FC+d/f+3+4m (TC)-11s
SS+3m-7
SS+1+2h-6~-5
Opponent Down d+3+4On grounded opponent(l)-12
Odd frame f, n (SSL)(Special)
Even frame f, n (SSR)(Special)
f, n, D/F+2h-10~-9
f, n, d/f+2h+5~+6
f, n, d/f+1m-16~-14
f, n, d/f+3h (TJ)-9~0
f, n, d/f+4l-23
f, n, d, D/F(Special)
f, n, d, D/F+2h-10~-9
f, n, d, d/f+2h+5~+6
f, n, d, d/f+1m?-16~-14
f, n, d, d/f+3h (TJ)-9~0
f, n, d, d/f+4l-23
f, n, d, d/f+4, 4l, l-23
f, n, d, d/f+4, 1l, m-16
in rage u/b+1+2 (to DVK)(DVK)
DVK u/b+1+2(Special)
DVK 1+2h!KND
DVK 3+4! (TJ)KND
DVK 3+4, 3+4(Special) (TJ), ! (TJ)KND
DVK f+4m+4~+5s
DVK f+1+2m?-9~-8
DVK d/f+1m-7~-6
DVK d/f+1, 2m, m-12~-11
DVK u_u/f+1+2 (Sky)!KND
DVK f, F+2m-13
DVK f, n, d, d/f+1m-16~-14
DVK f, n, d, d/f+1 When hit U/Fm, (throw)-16~-14
DVK f, n, d, D/F+2m-10~-9
DVK f, n, d, d/f+2m-6~-5
DVK f, n, d, d/f+4l-23
DVK f, n, d, d/f+4, 1l, m-16
DVK f, n, d, d/f+4 , 1, f, n, d, d/f+1l, m, m-17~-15
DVK f, n, d, d/f+4 , 1, f, n, d, d/f+1 When hit U/Fl, m, (throw)-17~-15
DVK f, n, d, d/f+4, 4l, l-23
DVK SS+2m-22~-21
DVK d+1+2 (Opponent Down)l(On grounded opponent)-16~-8

Combos

Normal hit, CH Juggles

ewgf

  • ewgf 3,1,4 d/f+1,4 S! cd+3_cd+4,1
  • ewgf 1 d/f+3 d/f+1,4 S! d/f+1,4_d/f+1,f+2
  • ewgf RD d/f+3 d/f+1,4 S! cd+3
  • RD d/f+3 d/f+1,4 S! run up cd+4,1

WS+1,2

  • d/f+1,4 S! b+3,1 d/f+1,4_d/f+1,f+2
  • 3,1,4 b+4 S! cd+3_cd+41
  • d/f+1,4 S! (1,2,)4,3 dewgf
  • d/f+1,4 S! b+3,1 cd+4,1
  • 2,2 S! b+3,1 d/f+1,4_d/f+1,f+2
  • 3,1,4 d/f+1,4 S! cd+3_cd+4,1

Counter Hit Combos

CH d/f+(3,2,)1

  • dewgf ewgf b+4 S! b+3,1 dewgf
  • f+3

CH cd+4

  • d/b+3

CH f+4

  • d+3+4

CH (2,)2

  • d/f+1,4 S! cd+4,1

CH d/f+2
CH b+1+2

  • 3,1,4 d/f+1,4 S! run up cd+4,1

CH b+4

  • S! b+3,1 d/f+3,2,1

CH 4

  • d/f+1,4 S! b+3,1 dewgf

CH (3,1,)4

  • d/f+1,4 S! b+3,1 dewgf

CH f,f+4

  • d/f+3 d/f+1,4 S! b+3,1 dewgf

CH d+1+2

  • WS+4 d/f+1,4 S! b+3,1 dewgf

Gimmicks, wall, etc.

Temple Stage

empty

  • empty

Balcony Break Pre S!

W!

  • empty

Balcony Break Post S!

W!

  • empty

Wall combos

empty

  • empty

Wall Break Pre S!

W!

  • empty

Wall Break Post S!

W!

  • empty

Floater


  • WS+4 d/f+1,4 S! d/f+3,2,1

Get up 3


  • WS+4 d/f+1,4 S! b+3,1 dewgf

Slide Punish


  • empty

Low Parry


  • 3,1 d/f+1,4 S! run up cd+4,1
  • b+3,1 d/f+3 d/f+1,4 S! f,f n cd+3

Backturned Opponent


  • empty

Wall Splat

W!‎

  • empty

Side Wall Splat

W!‎

  • empty

Wall Splat Enders

W!‎
b,b b+3,1 W! b+2,4 ,d/f+1,4
b,b b+3,1 W! b+3,1 d/f+2
b,b b+3,1 W! WS+4(delayed) d/f+1,4 1+2
b,b b+3,1 W! cd+1+4~u/f* into dvk
b,b b+3,1 W! cd+4,1~cd+1~u/f* as dvk
1,3 b+1+2

Okizeme

Mid

  • b+(2,3,4,) 2

Low

  • b+(2,)3

Guaranteed hits

starter

  • finisher