Eleonor "Leo" Kliesen
  • Tekken Glossary
  • KNK - b+3+4 (*)‎
  • BOK - d+1+2
  • BOK - FC d_d/b+1+2 (*)‎
  • RD - f,f+2*‎
  • RA - d/f+1+2
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Strings

Punishers (click to expand)

Standing

(Status On hit Damage)
i10
1,4 (+5 24)
i11
2,2 (+4 29)
i13
u/f+1,2 (KND 29)
u/f+1,2~1+2
i14
f+2,2 (+6~+7 35)
i15
d/f+2 (JG)
u/f+4 (JG)
f,f+2 (KND 25)
i18
f+1+2 (KND 32)

While Standing

i11
WS+4~1+2 (KND 43)
i13
u/f+1,2 (KND 29)
WS+1+2 (KND 28)
i15
u/f+4 (JG)
i16
WS+2 (JG)

Advanced

Whiff punish

  • 1,2,1,1
  • WS+2
  • f,f+2
  • d/f+2

Punishing low stances

  • d+3
  • d+4
  • f+4
  • d/f+2
  • b+1

Plus frame moves

  • RD (+6 (wl+12g))
  • 1 (+1)
  • 3,2,4 (+8~+9)
  • f+3 (0~+1)
  • f+3,d (+1~+2)
  • d+2 (+2s)
  • b+1,4 (+8~+9)
  • u_u/f+3+4 (-1~+3s)
  • f,f+3,d (+1~+4s)
  • f,f,f+3 (+9~+12g)
  • f+4 (+8~+9)
  • BOK 3 (+9)
  • BOK 4 (+8)

Counter punishment
CommandHit levelOn block
in rage d/f+1+2m-22
in rage f, F+2*m+6 (wl+12g)
1h+1
1, 2h, h-1
1, 2, Bh, h, (KNK)-10
1, 2, 1h, h, h-5~-4
1, 2, 1, 1h, h, h, m-13
1, 2, 1, 4h, h, h, h-6~-4
1, 2, 4h, h, l-13
1, 4h, h-4
2h-1
2, 1h, h-7~-6
2, 2h, m-13
3h-8
3, 2h, h-2
3, 2, Dh, h, (BOK)-6
3, 2, 3h, h, m-7~-6
3, 2, 3, B (Cancel)h, h, (Special)-15
3, 2, 4h, h, m, (KNK)+8~+9
4h-7
1+2m-12
2+3m(Absorbs 1 h/m hit)-8~-7
f+2h-5~-3
f+2, 2h, m-12~-11
f+3h0~+1
f+3, Dh, (BOK)+1~+2
f+1+2m-17~-16
f+2+3h-9~-8
d/f+1m-1~0
d/f+1, 2m, h-6
d/f+2m-13~-12
d/f+3 (Homing)m-9~-7
d/f+4m-6
d/f+2+3l (TC)-15~-14
d+1m-3~-2
d+1, Dm-3~-2
d+2m+2s
d+4l-12~-11
d+4, 2l, h-5~-4
d/b+2h-17~-16
d/b+2, 2h, m-7~-6
d/b+3h-8~-7
d/b+4 (Close)l (TC)-31
d/b+4l (TC)-31
d/b+4, 1l (TC), m-16~-15
d/b+1+2m-9~-7
d/b+1+2, 1m, m-12~-11
d/b+1+2, Dm, (BOK)-12~-10
b+1m-12~-11
b+1, 4 (qcb to counter options)m, m, (KNK)+8~+9
b+2m-11
b+2, 1m, h-4~-3
b+2, 1+2m, m-11~-10s
b+3m-7~-8
b+3, 1m, m-7
b+3, 1, Bm, m, (KNK)-11
b+3, 1, Dm, m, (BOK)-8
b+4m-8
b+4, 1+2m, m-9~-8
b+1+4hl-13
b+1+4 (First hit only)h-15
b+1+4 (Second hit only)l-13
b+2+3!KND
u/f+1h-1
u/f+1, 1h, h-9~-8
u/f+1, 2h, m-14~-13
u/f+2m-14~-11
u/f+2, 1m, m-8~-7
u+3m (TJ)-9
u/f+3m (TJ)-9
u/b+4m (TJ)-19~-18
u+4m (TJ)-13~-12
u/f+4m (TJ)-13~-12
u_u/f+3+4m (TJ)-1~+3s
f, F+2m-10~-9
f, F+3m (TJ)-4~-1s
f, F+3, Dm (TJ), (BOK)+1~+4s
f, F+4m-13~-12
f, F+4, 3m, h-12~-10
f, F+4, 3, 4m, h, l-12~-10
b, f+1+2m-24~-23
b, f+1+2, 1+2m, m-14~-13
b, f+1+2, 1+2, 2m, m, m-16~-15
b, f+1+2, 1+2, qcf+2m, m, m-16~-15
f, f, f+3m (TJ)+9~+12g
WS+1m-8~-7
WS+1, 4m, l-12~-11
WS+1, 4, 1m, l, m-14
WS+2m?-13~-12
WS+3m-6~-5
WS+3, 1m, m-15
WS+3, 1, 2m, m, h-18~-17
WS+4m-10~-9
WS+4, 1+2m, m-10~-8
WS+1+2m-15~-13
FC+d/f+3l-26
SS+1+2m-10
BT 1+2m-20
Opponent Down d+3+4On grounded opponent(l)-13
1+2+3+4(Special)
1+2+3+4, b+3m-7~-6
1+2+3+4, b+3, 1m, m-7
1+2+3+4, b+3, 1, 2m, m, m-15~-14
1+2+3+4, d/b+4l (TC)-31
1+2+3+4, d/b+4, 1l, m-14
1+2+3+4, d/b+4, 1, 2l, m, m-15~-14
f+4m, (KNK)+8~+9
b+3+4(KNK)
f+4, d/f_KNK d/f (to CD)m, (KNK)-5~-4
KNK 1h-9~-8
KNK 1, 2h, m-12~-11
KNK 1, Dm, (BOK)-7~-6
KNK 2h-4~-2
KNK 3m (TJ)-13~-12
KNK 3, 4m (TJ), m-12~-10
KNK 4l-12~-11
d+1+2_FC+d/b_d+1+2(Special) (TC)(BOK)
BOK 1m-4
BOK 1, 2m, m-14~-13
BOK 2m-9~-8
BOK 3 (Homing)h (TJ)+9
BOK 4m, (KNK)+8
BOK 1+2h-9
qcf_KNK D/F(CD)
qcf+1l (TC)-13~-12
qcf+2m-9
qcf+2, Bm, (KNK)-9
qcf+2, 1m, m-9~-8
qcf+3+4mm (TJ)-6~-4
qcf+3+4 [1] (Homing)m (TJ)-17
d, D/F, n

Combos

Normal hit, CH Juggles

u/f+2,1

  • d+4,2
  • WS+4,1+2
  • WS+3 f+4 KNK+2 S! f+4 KNK~d/f WS+3,2,1
  • WS+3 b+1,4,KNK+2 S! WS+3,2,1
  • WS+3 f+4~KNK~d/f WS+3 ,f+4,KNK+2 S! f+4~KNK~d/f WS+1+2

u/f+4

  • 4 b+1,4~KNK+2 S! f+4~KNK~d/f WS+3,2,1
  • b+1,4~KNK+2 S! b+1,4~KNK~d/f WS+3,2,1
  • d/f+3 S! b+1,4~KNK~d/f WS+3 f+4~KNK~d/f WS+3,2,1
  • 4 b+1,4~KNK~d/f WS+3 f+4~KNK+2 S! f+4~KNK~d/f WS+1+2

d/f+2

  • 4 b+1,4~KNK+2 S! f+4~KNK~d/f WS+3,2,1
  • b+1,4~KNK+2 S! b+1,4~KNK~d/f WS+3,2,1
  • 4 b+1,4~KNK~d/f WS+3 f+4~KNK+2 S! f+4~KNK~d/f WS+1+2

WS+2

  • 4 b+1,4~KNK+2 S! f+4~KNK~d/f WS+3,2,1
  • b+1,4~KNK+2 S! b+1,4~KNK~d/f WS+3,2,1
  • 4 b+1,4~KNK~d/f WS+3 f+4~KNK+2 S! f+4~KNK~d/f WS+1+2

BOK 2

  • u/f+4 b+1,4~KNK~d/f WS+3 f+4~KNK+2 S! f+4~KNK~d/f WS+1+2

d/b+3

  • f+3 b+1,4~KNK~d/f WS+3 f+4~KNK+2 S! f+4~KNK~d/f WS+1+2

Counter Hit Combos

CH d/f+2+3

  • FC d/f+3
  • d+3+4

CH b+1

  • f,f+4,3 S! 3,2,4~KNK~d/f WS+3,1,2
  • b+1,4~KNK+2 S! 3,2,4~KNK~d/f WS+1+2

CH u/f+3+4

  • ,2 b+1,4~KNK~d/f WS+3 f+4~KNK+2 S! f+4~KNK~d/f WS+1+2

Gimmicks, wall, etc.

Temple Stage

empty

  • empty

Balcony Break Pre S!

BB!‎

  • empty

Balcony Break Post S!

BB!‎

  • empty

Wall Break Pre S!

WB!‎

  • empty

Wall Break Post S!

WB!‎

  • empty

Wall combos

empty

  • empty

Slide Punish


  • empty

Low Parry


  • b+1,4~d/f~WS+3 f+4~KNK 2 S! f+4~d/f~WS+1+2

Get Up 3


  • WS+3 b+1,4~d/f~WS+3 f+4~KNK 2 S! f+4~d/f~WS+1+2

Floater


  • WS+3 b+1,4~d/f~WS+3 f+4~KNK 2 S! f+4~d/f~WS+1+2

Backturned Opponent


  • empty

Wall Splat

W!‎

empty

Side Wall Splat

W!‎
empty

Wall Splat Enders

W!‎b+1,4,3,4
b+1,4~KNK~d/f ws+1+2
u/f3+4,d/f+2+3
FC d+2 WS+1,4,1
SSR d/f+1,2 W! b+1,4~KNK u/f+3,4
SSR d/f+1,2 W! b+1,4~d/f~>~WS+1+2
f,f+2
d/f+4 SS f+4~KNK 2 SS d/f+1,2

Okizeme

Mid
empty
Low
u/f+3+4

Guaranteed hits

u/f+3+4d/f+2+3

Character specific

f,f+2,1+2 [2] ki-charge
ki-charged d/b+4,1,2