Shaheen
SSL
duck/block better than SS
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Strings

Punishers (click to expand)

Standing

(Status On hit Damage)
i10
1,2 (+5 16)
2,1 (0~+1 17)
i11
4,1 (+4 28)
i12
f+2,3 (+9 32)
i14
d/b+2,1 (KND 35)
RD (24 +6~+7)
f,b+2 (Throw 45)
i15
d/f+2 (JG)
u/f+4 (JG)

While Standing

i11
WS+4 (+5~+6 16)
i13
WS+3,3 (KND 36)
i15
u/f+4 (JG)
i16
WS+2 (CS)

Advanced

Whiff punish

  • f+2,3
  • u/f+4
  • d/b+2,1
  • d/b+2,4
  • f,f+3

Punishing low stances

  • d+4
  • d+3
  • b+4
  • d+2
  • u/f+4
  • b+1

Plus frame moves

  • RD (+6~+7)
  • RD to SNK (+19~+20g)
  • 1 (+1)
  • 2 (+1)
  • f+3+4, D/F (+1)
  • b+3 (0~+1s)
  • SNK 1 (+1)

Counter punishment
CommandHit levelOn block
in rage 1+2m-22
in rage d/b+2, 4m, h (TJ)+6~+7
in rage d/b+2, 4, d/fm, h (TJ), (SNK)+19~+20g
1h+1
1, 2h, h-1
1, 2, 2h, h, m-13~-12
1, 2, 3h, h, h-8
1, 2, 4h, h, m-13~-11
2h+1
2, 1h, m-6~-5
3_3+4h-8
3, D/Fh, (SNK)-1
4h-9
4, 1h, h-4
4, 3h, h-1~0
4, 4h, m-13~-12
f+2h-8
f+2, 3h, h-12
f+2, 4h, l-13~-12
f+2, 4, D/Fm, l, (SNK)-4~-3
f+2, 4, d/f, d/b (Cancel)m, l, (Special)-18~-17
f+2, 4, 4h, l, h-3~-2
f+3m (TJ)-5~-4
f+4 (Homing)h-2
f+3+4mm (TJ)-11
f+3+4, D/Fmm (TJ), (SNK)+1
d/f+1m-1~-2
d/f+2m-7~-6
d/f+3 (Homing)m-9
d/f+4m-9
d+2m?-6~-5
d+3l (TC)-17~-16
d+3, D/Fl (TC), (SNK)-11~-10
d+4l-12
d/b+2m-5
d/b+2, D/Fm, (SNK)-3
d/b+2, 1m, h-11
d/b+3l-17~-16
d/b+3, 4l, h-13
d/b+4h-13
d/b+1+2!CS
b+1m-9~-8s
b+3m0~+1s
b+4m-15
u/b+3m (TJ)-7~-6
u+3m (TJ)-7~-6
u/f+3m (TJ)-7~-6
u/b_u_u/f+4m (TJ)-13~-11
f, F+3_f, f, f+3 (Close)m (TJ)(, (throw))-12
f, F+3_f, f, f+3m (TJ)-12
f, F+4h-11
f, b+2h?((throw))-4
WS+1m-2
WS+2m-17
WS+3m-11
WS+3, 3m, m-15
WS+4m-6~-5
FC+d/f, d, D/F+3l(, (Special))(SNK)-27~-23
BT 2m-3
d/f, d/f_From special move (to SNK)(SNK)
SNK 1h(SNK)+1
SNK 2m-13~-12
SNK 3 (Close)m (TJ)(, (throw))-12
SNK 3m (TJ)-12
SNK 4l-19
SNK 1+2m(Throw)Throw(KND)

Combos

Normal hit, CH Juggles

u/f+3

  • d/b+2 4,1 4,3 S! d/b+2,1

WS+2

  • d/f+1 4,3 S! d/b+2,1
  • d/b+2 4,1 4,3 S! d/b+2,1

u/f+4

  • d/b+2 4,1,4,3 S! d/b+2 d/f~SNK 3
  • d/b+2 4,1,4,3S! d/b+2+1
  • f+2,1 f+2,4,4 S! d/b+2 d/f~SNK 3

f,f+3

  • d/b+2~d/f SNK 2 f+2,4,4 S! 3+4~d/f SNK 3

Counter Hit Combos

CH 4

  • d/b+2~d/f SNK 2 f+2,4,4 S! 3+4~d/f SNK 3

CH 4,3

  • S! d+2 4,1 d/b+2~d/f SNK 3
  • S! SSR d/b+2~d/f SNK 2 d/b+2~d/f SNK 3

CH f+3

  • SSR d+3~d/f d/b WS+3 d/f+1 4,1 d/f+3 S! d/b+2~d/f SNK 3

CH f+4

  • S! d+2 4,1 d/b+2~d/f SNK 3
  • S! 3~d/f SNK 2 f+2 d/b+2~d/f SNK 3

CH 4,1

  • 4,1 f+2,4,4 S! d/b+2~d/f SNK 3

Gimmicks, wall, etc.

Temple Stage

u/f+3

  • d/b+2 4,1 4,3 S! b+3 FB! d/b+2

Balcony Break Pre S!

BB!‎

  • empty

Balcony Break Post S!

BB!‎

  • empty

Wall Break Pre S!

WB!‎

  • empty

Wall Break Post S!

WB!‎

  • empty

Wall combos

u/f+4

  • f+2,1 f+2,4,4 S! d/b+2,1 W! 4,4 > b+4

Slide Punish


  • empty

Low Parry


  • d/f+1 3~d/f~1 f+2,4,4 S! d/b+2~d/f~3
  • d/f+1 4,1 4,3S! d/b+2,1

Get Up 3


  • WS+1 4,1 f+2,4,4 S! d/b+2~d/f~3

Floater


  • WS+1 4,1 f+2,4,4 S! d/b+3,4

Backturned Opponent


  • empty

Wall Splat

W!‎

  • empty

Side Wall Splat

W!‎

  • empty

Wall Splat Enders

W!‎

  • d/f+1 d/b+1 WS+3,3
  • 2 d/f+1 b+4
  • f+3+4
  • 1 d/b+2d/f_3d/f snk2
  • d/f+1 d+1 WS+3,3
  • 3~d/f~d/b~WS+3,3

Okizeme

Mid

  • na

Low

  • na

Guaranteed hits

starter

  • finisher

Tech traps

f+3+4

  • grounded b+4
  • sideroll/getup SNK 2
  • spring kick SNK 2